Valve index framerate. This is a 5x improvement over first-generation PC VR HMDs.

Valve index framerate Meanwhile the headset With the index you are rendering basically at 4K, even higher, for VR. Note: It is not related to issue with NZXT monitoring software. Index’s standard frame rate is 120 Hz, up from The Valve Index VR headset features a dual-element lens system and two 1440×1600 RGB LCD displays, one for each eye. I made a post similar to this not to long ago but I didn't really specify anything so I am here to be more specific. That will get you much worse results than just running manually at a lower frame rate setting. 33 ms later another refresh and Fidelity First. Penny valve index stuttering very hard when moving head . running at 20 fps) in order to make a steady framerate due to being cpu bound. Skyrim Performance and Clarity with Valve Index Questions Performance I recently built a new PC strictly to get into VR, Skyrim being one of the primary reasons. Thanks in Advance. Features 108° FoV, 1440x1600 per eye resolution, 144 Hz refresh rate, 6 DoF tracking. A framerate of 60FPS is considered "optimal", but the higher the better. The only way I've found to fix this problem is by closing the game and restarting it. This is because of reprojection, yes? In essence it is forcing motion smoothing The best GPU for the Index is also going to be the best GPU currently released, especially at 120Hz. Valve Index Headset, Index Controllers, HTC Vive Base Stations (1. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. I'm guessing it's either a SteamVR update or a driver issue. The problem is the Frame rate,im in the Full Red all the time even at 80 htz. I have not heard of a magic fix for the Index. The higher frame rate was really cool, but the low resolution of the headset itself and the urph feeling of moving very fast like that was kind of awful. Also: =====snip===== Recent confirmed causes of stutter in the forums: Heya, SteamVR players. 5m (6. Basically it's a more aggressive version of motion smoothing. Using my Index is a noticeably smoother and more immersive experience than my Quest2 (ignoring the tethered vs untethered aspect). VALVE INDEX: VR BETA 1. Enabling it also doesnt seem to change anything. Changing the frame rate, changing the display resolution, switching USB ports, unplugging my non-VR monitor, and disabling the camera had no effect. As far as I know, there is no way to fully prevent it from halving the frame rate, although I have been told otherwise, so holdout for someone with more knowledge on the matter to jump in. The most essential component of a VR headset is the screen, and the Valve device comes with dual 1440×1600 RGB LCDs. In VR SETTINGS \\ VIDEO \\ THROTTLING BEHAVIOR, I have mine set to MAX FPS - 90 and ADDITIONAL PREDICTION at 0. ADMIN MOD You can now change frame rate without restarting, brightness goes up to 140 now SteamVR Update steamcommunity. Hey there. " The thing with VR is that the frame rate must be constant/locked to the refresh rate or you will have a really bad time and will break The index, not being wireless does lend itself to having better framerate and less compression especially if you're rocking a 3090. Under the applications setting there is an option to change the resolution. exe` (Optional) Stop debugging targets (red square icon) Close debugger windows; Proceed to use the Heya, SteamVR players. When I set my frame rate as 144hz, my game shows me running at roughly 70-75. Valve Index Base Station Requires Vive Pro or Valve Index Headset, Controllers, and PC. Estimated shipping dates are subject to For discussion of the Valve Index. ---Note: This workaround applies to Windows operating system. CPU usage is about 5-10%. The 4:3 ratio worked great, and the performance gain was excellent! Maybe try that on Index, because they're both at 9:10 aspect ratio, it should My frame rate was smooth, but I spent almost a month playing blurry games until today. Hi, i have/had the same problems and still nor completly solved. GPU temps are around 60-75 and CPU temps are around 55-70 with 100% fan speed. I went all out 19-9900k and 2080 Ti, both overclocked. For discussion of the Valve Index. the frame rate is low and this is because of your GPU (it could also be because of the CPU) you can reduce the application resolution, which reduces the workload on the GPU and allows it to render frames The FPS graph was smooth as silk. I would like to note that this game is the only game I'm running into these The valve index is a very powerful headset but it's old and falling apart. Welcome to the largest community for Windows 11, Microsoft's latest computer operating system! This is not a tech support subreddit, use r/WindowsHelp or r Also, Alyx and other Valve first party VR applications like the VR Homeroom and The Lab use dynamic resolution scaling to maintain frame rate and avoid reprojection, but it has a limit and will not reduce resolution so low that it looks terrible. The headset itself, while capable, doesn’t do much to When playing in VR on my Valve index I am getting pretty crappy frame rates, often not even getting 90fps in games like Saints and Sinners. MSFS 2020: VR Mode Settings Render Scaling = 80 Anti-Aliasing = TAA Terrain LOD = 80 Terrain Vector Data = Medium Buildings = Medium I find I needed to drop down to 1/6th framerate @ 120Hz (i. Hi There, I'm at a bit of a loss with a few of the issues I am having and was wondering if anyone has had these issues before and know how to get past it. Welcome to the largest community for Windows 11, Microsoft's latest computer operating system! This is not a tech support subreddit, use r/WindowsHelp or r VALVE INDEX: VR BETA 1. Does 144Hz Up to 144 Hz frame rate. This means your GPU and CPU only need to generate 24 frames. Thank you, this did make sense and I’m aware of the frame rate timings and how it all works when you cannot generate the required frame rate. I've tried adjusting the refresh rate on the Index in Ubuntu's display properties. ASW if a feature where if there is a fluctuating frame rate the headset halves it and tries to lock the half rate in on the belief that a lower but more stable frame rate is less nauseating that a fluctuating one, so it kicks in when the headset cant lock a solid frame rate. My Moniter doesn’t start up when I launch my pc most of the time, and when it does it only does it until I load something up then black screen UPDATE. Your list didn't mention what monitors you have plugged in, so I suggest you try: 10. (2080 super, 3950x, 64gb ddr4 3200 ram) Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. With 1/2 synthetic frames the frame rate that vorpX requests from the game and the rate the framework requests from vorpX will be the same. I put my Index into 120 Hz mode, but the setting "Frame Rate Limit" in Elite: Dangerous is locked at 90Hz while in VR. So it’s I'm getting a valve index this year, but my rig is strix gtx 1070, i7-7700k, and 16 GB ram, but I keep reading posts from people saying "with a gtx 1070 you'll not benefit from the 120Hz, let alone 144Hz. I was playing blade and sorcery on my Index today and I had to use the bathroom. 16. The Valve Index’s controllers are unmatched. [columnset][column]Displays. It also reports that the Index is running at 90 Hz. With fidelity as a priority, the Valve Index Headset delivers on all fronts. Featuring a custom double element design and canted in position, our lenses maximize field of view without sacrificing edge-to-edge Valve Index Headset. I'm not using a Custom Resolution either. All the settings in Talos are set to Ultra under Performance except GPU which is set to Recently I bought Valve Index. The Index was unusual in being the first headset to offer user-adjustable frame rates of 80 Hz, 90 Hz, 120 Hz, and 144 Hz. My valve index when I connect it, it crashes my whole system. e. Will NOT work for any oculus based vr headset. for me it helps to have in Steam Resolution only between 90% - 120% start low and go higher if possible, i have only a RTX 2070 + i5 9600 k 5000 mhz , and most of the ingame settings on low, antialiasiang mssaa medium or high, Filtering 8x, Texture Resolution medium/high, no post aa (ugly), I just got the valve index and absolutely love it, though, I'm experiencing lots of unexplainable frame drops. Aerofly FS2 is much better but it had VR baked in from the beginning. 7. New comments cannot be posted and votes cannot be cast. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. 0. Optics. Is the Index the Vive 2? More or less, yes. Related Valve Index Virtual Reality headset Virtual reality Gaming forward Set game to 120hz and force always on reprojection to “select” a steady 60hz framerate. Like, the framerate is fine, but it seems like it's jittering back and forth every other frame, and turning the resolution back up makes it stop. #2. ive got index too but with steamVR. Share Sort by: For discussion of the Valve Index. I have checked to ensure that all my drivers for my hardware is up to date along with graphics drivers etc. Valve Index was reviewed using a final retail unit The cyan line drawn on the GPU graph reports the number of vsync intervals before the frame was ready to be used. If you previously disabled Motion Either that's the performance I get, or their frame rate readout is wrong. I also have pretty expected performance in some of VR games: SteamVR now allows the refresh rate of the Valve Index to be changed without restarting the SteamVR software, if you have an NVIDIA GPU. And as I said, this is when I have not even loaded a game. I've always thought of the Index as 2-3 years ahead of its time and other headsets have been playing catch up since. Go to steam settings and turn on developer overlay to see frame time. New Build is as follows: Windows 10 NVIDIA 3070 ti AMD Ryzen 7 7700K 32gb of DDR5 5600 Ram In comparison, my old build that had no problem running my Index: Windows 10 NVIDIA 1660 ti High framerate and impressive FOV. Not sure what's causing this. Image Stuttering & Dropped Frames w/ 3080 Bear in mind I also have a 3700X CPU and two sticks of 16GB 3600 Mhz RAM. r/virtualreality. Any less than that and tracking may become flaky. Valve Index Base station works on Windows 11? comments. It will give you a detailed in game overlay showing your frame rate and useage and so on. /r/OnePlus is a fan subreddit and is not affiliated with OnePlus. EDIT: I could still try this when I return from my business trip at the weekend. A high frame rate is clutch for smooth VR, and the 144 Hz mode is a thing to behold — if you have the hardware necessary to drive it. 0) PC1: i7 7700k If you have SteamVR set to one of the higher refresh rates, the game's trying to maintain that frame rate, will be taken straight out of hardware resources budget, away from image quality -- reducing the requested refresh rate will free up GPU cycles for quality. The technology currently does not exist to run everything at that high of a frame rate in Valve Index Frame Rates I'm curious as to what kind of Frame Rates other Index users are getting in their games. If you got his far without ordering an Index, stop, go order one right now, lol. I recently got a Valve index which is capable of 80, 90, 120, and 144 Hz refresh rates. It is measured in Frames Per Second (FPS). Side note a counterweight on my Index and an additional head strap has relieved a lot of pressure off my face from my headset. The CPU is overclocked. Meanwhile the The fixed frame rate setting seems to be very important to this. Two or more recommended. Check the VR Cover for Valve Index. ‎VALVE : Model ‎0814585020670 : Model Name ‎Valve Index : Part Number ‎V003862-20 : OS ‎Linux, Windows : Scanner Resolution ‎2880 x 1600 : Compatible Devices ‎Personal Computer : Special features ‎Microphone Included : Mounting Hardware ‎Cable, 2 SteamVR 2. But fun thing is, only to distance, since my vision is (supposedly 6900 XT Performance Issues on Valve Index So I just got a 6900 XT, in benchmarks it's an absolute dream, but I'm yet to find a game that it significantly outperforms a 1080 ti. Because sometimes SteamVR will see your beefy GPU and set the supersampling to something huge. Me and the Valve Index Specifications. 6GHz; 32GB RAM; ASUS Prime something-or-other II; RTX3060Ti (formerly GTX1660 Super); couple of bells; one or two whistles. It uses the SteamVR compositor so it works on the Index and Vive. 2016x2240 Is Valves Default resolution, yes but it’s not the panels technically native resolution. Running on ultra might be overdoing it 😅 I'd experiment with what you can adjust to get better frame-rate, if The Valve Index is a PC-powered VR headset, released 2019. it seems to stop for a few minutes when i close my browser/discord specs: rtx 2080 ti i9- 9900k Skyrim Performance and Clarity with Valve Index Questions Performance I recently built a new PC strictly to get into VR, Skyrim being one of the primary reasons. for the time of the valve index headset firmware update. 1GHz TurboBoost) MSI MEG Z490I UNIFY 32GB CORSAIR VENGEANCE 3200MHz (2x16GB) NVIDIA 10GB GeForce RTX 3080 Windows 11 I have pretty solid performance in non VR games and don't have any issues. Let’s start with the specs set, so that you can keep them as a reference: Headset: Display resolution: 1,440 × 1,600 per eye ; Display type: ultra-low persistence LCD; Refresh-rate: 120 Hz (with optional 80/90/144Hz modes); FOV: around 130 degrees; IPD Adjustment: hardware. Virtual Reality pre-rendered frames – The one setting that often gets talked about is “Virtual Reality pre-rendered frames” and setting that to 3. There were times when you thought 30 Hz was enough to see a smooth picture. The valve index is much more comfortable in my experience. The recommended resolution from Valve is 1. Estimated Delivery: 3-5 Business Days . stuck at 60 fps and with the reprojected frames it just looks really ugly and motion sickness inducing. it seems to stop for a few minutes when i close my browser/discord specs: rtx 2080 ti i9- 9900k Slot your Valve Index Knuckles controllers in their mount and Unlock the God-mod in your favorite VR FPS with a gunstock and dominate the scoreboard; Reach new level of immersion with haptic accessories, simulating the recoil of your firearms; Enjoy smooth flying with the ProTas joystick; Unleash your dark side in Beat Saber with the ProSaber What is the Valve Index? The Valve Index (Image by Valve) The Valve Index is the first PC VR headset completely produced by Valve, from the design to the manufacturing stage. Steam Vr still sets the resolution it just can’t manage refresh. Really hoping Valve comes out with BMR in a floating ear headphone-style one day like they had in the concepts (seen on the Valve write-ups on Index audio). If you own index you should have an option to run it at 80,90,120 and 144hz. Posted October 5, 2019. while also making it much faster to switch the frame rate for each virtual world you visit. I'd wonder if you're hitting a CPU bottleneck here. No matter what i try setting fps limit to something lower than 60 and than to 120 (as said by a reddit post) didnt work. But I installed fpsvr and I noticed I have a lot of issues with framrates. Note that your PC video When I had the Vive I changed my screen resolution from 1920×1080 to 1440×1080. However, the higher the frame rate the most "smooth" everything feels. The company chose LCD over OLED because of its structure that brings up to 50% more subpixels. On my Valve Index I keep SteamVR super sampling to only 100%, even though it tries to set it much higher. For example, the G2 VR Headset has a higher resolution compared to the Index, (what i am using for a baseline) so you will need to have that in consideration while you configure your settings, so that it will be according to that of Something happened between my first playthrough on launch day and now, a year later. Valve index will work with 1. [/h1]With fidelity as a priority, the Valve Index Headset delivers on all fronts. For unrelated reasons I lowered the frame rate to 90 hz, and unexpectedly; WOW the image In short, your PC does not have time to render all the frames needed, so you only get an effective half frame-rate as the system skips every other frame. I recently built a brand new PC on next gen hardware. Valve index fix? By dental1 October 5, 2019 in VR in X-Plane 11. Valve Index Frame rate very low after not using it for a while. O. 8 supersampling? Discussion I'm open to suggestions on mods/SS/tricks that could allow me to achieve this. But if you do fixed frame rate 24FPS motion smoothed to 144HZ, it looks Valve Index running at 1366x1484 (ew) I've done the hold shift when booting option to modify settings to VR low, and I'm wanting to avoid blocking anything lower than medium (yellow?) for avatars because almost nobody uses a properly optimized avatar. I usually play cyberpunk in VR with Vorpx and the resolution and frame rate is fairly comfortable. Also, dunno if you're new to VR, but in case you are: in VR you want dead stable framerate, so the answer is best measured at what framerate you can achieve steadily, with 90 Hz being solid enough for most people (but 120 and 144 Hz being better, and way more demanding). It’s important vorpX uses the display refresh rate not the VR framework limit. It causes my framerate to be 30-60 and it makes me super nauseous. I can say it certainly makes sense to do some tweaking. I just recieved my Valve Index and im experiencing alot of stuttering when i move my head, this is in every application and even in SteamVR home. r/techsupport. 0s aren't capable of working so hard with newer hardware. It wasn't designed to Valve is clearly betting on the second way with the Index, its first VR hardware. Anti-Slip Controller Grip Cover Anti-Slip Controller Grip Hi. Switch to higher framerate (Optional) Crash of `vrmonitor. Members Online • I'm not sure why, but if I turn the resolution too low, it seems like everything start jittering around. Currently, I'm on a 3900X w/ 2080ti, custom water loop, NO motion smoothing, and have my Index set to 144Hz. r/kde. Specs: 1080ti Ryzen 3600 16gb DDR4 @ 3000 I'm confused as to how the steamVR settings work for frame The correct res 100% for the Index is 2016x2240 per eye according to Valve - you should not use the panel res of 1440x1600 per eye (=2880x1600 for both eyes) as this will create a very low Though the Valve Index’s per-eye LCD screen resolution is lower than the Meta Quest 2, HP Reverb G2 and HTC Vive Pro 2, it does offer the highest refresh rate, which makes a huge difference in When changing the Valve Index HMD refresh rate via SteamVR video settings this results in an immediate Blue Screen of Death (BSOD). The framerate is usually associated with the I found some experiments on YT and X (twitter) where people would drive a Quest 2 or Quest Pro using an ROG Ally. While in the sim and using VR, if I go to MSFS SETTINGS \\ GENERAL and set the (PC) RENDER SCALING to 200 as suggested, I see no difference in frame rates, stuttering or quality. A deep dive on the ergonomics of the Valve Index, and all the tricks that you can use to improve your Index experience on all sides! Framerate. I took the PC out of its case and put it on a test bench to In short, you must render a picture larger than the physical size of the screens to counter these affects. com Open. It won't work with fullbody as intended as 1. 6) Audio: There is no denying the valve index has a very mean sound as it sounds awesome. I tried When set to “On” vorpX will limit the game frame rate to half the display refresh. Also because it is outside in tracking with base stations, you get arguably far superior tracking, and of course, granular finger tracking. Troubleshooting help Subreddit for all things AMD! Members Online. Members Online • Tully91. dental1. Unplayable for me and its the first game to ever make me feel sick Setup I7 10700k GTX 2070 Super 32GB Ram But the SteamVR settings window shows a consistent-ish frame time of just over 11 ms, which is what I expect for a frame rate of 90 Hz. k. Increasing it to 3 means the CPU will buffer some additional frames ready but it may cause higher latency/ lag/ input delay and even mess up re-projection. Comparisons show the 3080 as being faster in general game play, but does that stand true with VR game play, especially with the high demand of the Index? Trying to find a good alternative to the RTX 30 Or your web browser tanking your framerate. I'm not usually one for the forums but having seen the amount of frustration (Valve Index) The internal storage refers to the built-in storage space available in a device for system data, apps, and user-generated data. 530ms, which Valve says is a five-fold improvement over 1st-generation VR headsets. The Valve Index headset is more expensive and less user-friendly than its nearest competitor, the Oculus Rift S, but the experience it offers is the clear choice for VR enthusiasts who want to Same problem here. The technology currently does not exist to run everything at that high of a frame rate in VR. This is a 5x improvement over first-generation PC VR HMDs. I am not encouraging people to buy the Valve Index if they are I have the valve index and I an using steamVR. 33 ms later, but the image is still the same, so you have two refreshes giving two images to your brain showing the object is at point A, then 8. $149. Question/Support i already tried fixes such as uninstalling asus aura, steelseries engine, and shadowplay, still stuttering. Specs: 1080ti Ryzen 3600 16gb DDR4 @ 3000 I'm confused as to how the steamVR settings work for frame rate. Had an HTC Vive upon first release. I'm almost certain my valve index isn't the problem and I'm pretty sure my pc in fine, my guess is its something with steam VR. This is the first time it has happened and I’m very frustrated and really just want to play. If you previously disabled Motion I have the valve index and I an using steamVR. With its mitigated screen That's another issue I need to solve, getting really bad framerate on the lowest settings with the index at any resolution/framerate, but I will figure that out later. I went through tons of troubleshooting. 5ft x 5ft) in order to work properly. The Valve Index needs little introduction as Steam’s second-generation flagship VR headset. Thus, Valve Index does not reach the sharpness of HP Reverb (), but it is ahead of Oculus' current PC headset Rift S. 9ms to render a frame before you reproject but 11ms at 90hz. 6GHz (5. How to maximize your FPS on your Valve index, HTC vive, and Vive pro. I tried running it at the lowest settings but still the fps was really unstable. Pls help I'm using a full index kit with 2 base stations Pc: RTX 3060 Ryzen 5 3600 16gb DDR4 RTX 2080ti with valve index, hope that anyone finds a fix cause I Valve Index: Resolution, colors and frame rates. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. While comparing the specs, we find an interesting fact: the cheaper Oculus Quest 2 beats the higher-end Valve Index on resolution. My question is, should I use Hey folks. I am upgrading my PC soon, and I was wondering if my new specs will be able to run a Valve Index on most VR games with a playable framerate and reasonable graphics. In short, your PC does not have time to render all the frames needed, so you only get an effective half frame-rate as the system skips every other frame. Reply reply [deleted] • I know what the double image looks like and I generally despise reprojection + motion smoothing, but in Dirt Rally 2. And that's not for the whole CPU, So I received my index a week ago and never paid attention to fps, everything looked good to me. (valve index) Question Am getting very low fps and not higher than 60fps and 50%SS and ton of Stuttering can you please advise and the recommended Graphic settings and what i can do to fix this issue. That being said, reprojection is on for a reason. UPDATE Dec 17: This functionality and the new settings UI The Valve Index is a PC-powered VR headset, released 2019. Then upgraded to the Index. I wont' go into technical details why. Project Cars 2 can be basically unplayable Valve’s Index is the first PC-VR headset to offer panels that support 120 Hz and even 144 Hz operation, although the latter is an experimental feature. Featuring a custom double element Still getting consistent frame drops with Index + 3090 @ 120hz or 144hz Question/Support I'd use 100-150%, and keep in mind framerate will cut to half and reproject frames to double when the target fps cannot be maintained Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Archived post. At least. So my question is how are you dealing with framerate drops in VR? Does Valve Index have any This is valve index subreddit. I would like to note that this game is the only game I'm running into these For discussion of the Valve Index. I am still experimenting with the headset and planning to build a new PC later this year. 330ms to 0. 206x2240 is what it needs to be distorted to look After reading Valve Index specs carefully I realized that the headset has standard non-variable refresh rate displays. A Valve Index 2 could likely be presented in late 2021 or early 2022. See the framerate and system information picture. You can do this from your monitor, and before you open a program by using the drop down list in SteamVR settings. Since the Z1 Extreme and the 7840U are more or less the same chip, I wondered if I could use my More important in VR is dropped frame rate and smooth rendering. Just not sure what else I can try doing at this point after doing some googling. It’s almost always better (for most people) to experience consistent FPS than to have it jump around. This has not occurred in my almost 4 Months of owning the Valve index and just started recently Specs: 16 Gigs of Ram CPU: R5 3600 GPU: rx5700 xt Edit: For more context, My display had a problem with random sparse RGB noise flickering on it for a little bit a day ago along with audio static but that has since subsided Related Topics In this video I run through various Valve Index refresh rates and in-game graphical settings to find out how the Oculus exclusive, Asgard's Wrath, runs throu The Index also has a higher refresh rate of 120hz default, which can be increased up to 144hz while Vive has a 90Hz max default. And for some reason, I am getting sever frame drops every few seconds to the point that it is nauseating. My intent is to have options to force the panels to stick to a different (lower) refresh rate so that I I use STEAM VR-BETA. turning an kind of virtual sync in my nvidia control panel and in game off, turning every setting to low to avoid a performance bottleneck. The Valve Index worked on my GTX 1050 Ti although I had to set render resolution below 100% at 80Hz. Ive tried buying a Valve Index off of eBay and too many problems popped up so I just ended up returning it. I know that many will say that the RTX 3080 or 3090 is the best GPU to use, but with the inability to get your hands on one, is the Quadro RTX 5000 an option. 2 GHz), What settings are Best for the Valve Index as I am currently trying to get one, and my order is almost ready for me to pay for. ADMIN MOD Has anyone, ever, managed to get Fallout 4 VR running smooth at a native frame-rate of 80hz, 90hz, 120hz settings on an Index at anything above 0. The Valve Index headset offers excellent visuals, best-in-class tracking and top-quality build, and its Index controllers are unquestionably the best solution for interacting with virtual worlds. before I go any further, here is a brief overview of my pc specs. Meanwhile I get 85-90fps with the same hardware in ACC while that looks significantly better. Note that there is a trade off here between frames and latency with this setting. There’s still lots flying monitors in DCS but a lot are switching and I bet Index could bring in more with the higher effective resolution. Zotac's Trinity specifically. Question/Support On 80Hz my Gpu frametime is ~20ms and my Cpu frametime is ~30ms and around 95% ReProjection ratio. Comparisons show the 3080 as being faster in general game play, but does that stand true with VR game play, especially with the high demand of the Index? Trying to find a good alternative to the RTX 30 The Index screens aren't amazing in resolution or contrast, but the FOV and framerate are better than most others. The frame rate is really unstable but when I try to play it with air link on the quest 2 it runs fine. Immediate Blue Screen of Death It's not low framerate, but it feels a lot like the headest is repeating some frames even though I disabled stuff like motion smoothing. If you miss a frame or consistently run below 90 fps, the headset will Valve Index Frame rate Cutting in Half . Add to Cart. I have tested these settings, the problem remains. Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. I took the PC out of its case and put it on a test bench to (Valve Index) The internal storage refers to the built-in storage space available in a device for system data, apps, and user-generated data. It has extremely low persistence of 0. OC'd 9900k and 2080ti. Specs: i7 8700K (no oc), The best GPU for the Index is also going to be the best GPU currently released, especially at 120Hz. Smooth locomotion. Depends on what your priorities are. I'm trying to run my new Index on my PC, but I'm noticing a huge number of dropped frames (about one every few seconds) along with reprojection rates of 10%+ in most games. Extremely low persistence Valve Index displays have a reduced illumination period of 0. FPS is pretty stable and about 45. You will have to tweak some of the settings to be fitted for your specific headset though. € 1000 with base stations and Alyx and the lab use valves dynamic resolution, supersampling has no effect on the games , the resolution adjusts based on your hardware and the settings you run the game at. :) Reply reply Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. I'm assuming you know what super sampling is being used for the game in SteamVR settings. Here are the display specifications for the Valve Index: Resolution: 1440×1600 pixels per eye; Refresh rate: 80Hz, 90Hz, 120Hz, or 144Hz (selectable in software) Need advanced help with Valve Index VR Stuttering! Solved: Came down to the system being plugged into a 4K display vs a 1080p display. This doesn’t actually give you more FPS, it just prevents motion smoothing which is intentionally switching to half frame rate to maintain stability When the frame rate is half the refresh rate, going back to the example above, at frame 20 there is a clear image at point A, then the display refreshes and strobes on 8. Star Wars Squadrons, but limiting the Index refresh rate to 90hz out of the 144 I usually run the Index at fixes the stuttering issues. But I'd be surprised if this was the case. Meta pro has stopped production because sales sucked, and the quest 3 is literally better in performance. r/oneplus. Let me explain: I'm currently playing a variety of games on my Index, which I run at 144hz (except for games such as PokerStars which, for whatever reason, is extremely CPU bound). With a large amount of internal storage, you can save more files and apps on your device. . The BMR audio solution of course is insane and even rivals my $1000 audiophile setup. At $999 The main downside of canting is that both the existing software content library and the field of GPU rendering hardware are all typically optimized for parallel eyes. r/AMDHelp. Valve Hummingbird BMR Headphone Build Writeup For discussion of the Valve Index. We can say that it is an improved Vive Pro. unplug all monitors, except a single normal medium rez (not 4k) monitor. 4K monitor was a problem, 1080p monitor worked great. Reply reply Native frame rate is superior, going to be blunt. I've been playing HL-Alyx for the last week on a new Index and new PC where i've been encountering dropped frames (the view freezes for half a second then continues), low resolution textures when approaching walls and FYI frame rate operates in discrete steps in VR, in general you are either getting full or half of the display refresh rate. Having five (Valve Index) The internal storage refers to the built-in storage space available in a device for system data, apps, and user-generated data. Some of the more basic games will run great, but things like racing/flying sims won't even get near 90 with current GPU tech. Valve Index headset specs: Display: LCD Resolution: 1440x1600 per-eye (2880x1600) Refresh rate: 80Hz, 90Hz, 120Hz, 144Hz Insanely high Cpu and Gpu frametimes on Valve index. r The Valve Index’s system seller came in March 2020 with Half-Life: Alyx, a remarkable follow-up to one of the most revered game series of all time. r/ValveIndex. 530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. as I've figured out so far. Members Online • OXIOXIOXI. Custom displays feature high resolution visuals with accurate colors across a high frame rate. I tried to do the remove all vr usb devices and replug the headset after restart. Unfortunately, the Steam Deck is not currently optimized for VR experiences, so you won't be able to use it very effectively with the Valve Index. Windows 11 was 100% up to date, Valve Index hardware updated and latest Nvidia drivers. Sep 26, 2019 @ 4:03am supersampling, lens integrity and framerate. I used MSI afterburner to set my fan speeds to 100% but all it did was reduce temps by 5-10. I tried In this video I experiment with various settings in order to get smooth Fallout 4 VR (lightly modded) gameplay on a high-spec PC while using a Valve Index VR Ive tried buying a Valve Index off of eBay and too many problems popped up so I just ended up returning it. The place for discussing OnePlus and their products. Ms is the actual time between frames, fps is just the average frame rate you're maintaining. And I realized I never took it into consideration that I WEAR GLASSES. Once you fix the other things, probably good to keep in mind that the physics is bound to framerate. Sampling is at around 150% and most settings in-game are on high. Haven't yet tried games other than The Lab. My rig: Ryzen 7 3700X@3. Rise. Replaced the HTC Vive with the Valve Index and I can no longer play Beat Saber due to fps drops, excessive lag at times, and the game not registering the cuts. Render resolution - 78% - this is important. For example, if you play Microsoft Flight Simulator at fluctuating framerate from around 24-40fps with motion smoothing its entirely unplayable the whole world is constantly wiggling and performs poorly. 00 . Valve’s Index headset features two LCDs with a per eye resolution of 1440 x 1600 (Valve has not disclosed the size of the panels). A very low framerate (Around 25FPS and below) makes a game harder to play, because movement appears choppy and unrealistic. I'm playing Talos Principles VR and my Frame Rate on average is around 40 with a 2070 Super and 3800X. Valve’s next-generation virtual reality unit, known as Index, is an impressive plaything with a fistful of design advances on the old Vive. My Graphics Card is the GTX 1080, and my CPU is the i7-7700k (4. Everything was working fine no stutter, no issues, not purple spikes until just recently. However, if you do fall into the category of loaded individuals who want the absolute best VR headset you can buy today, then the Valve Index is definitely the headset to go for over the similarly priced HTC Vive Cosmos Elite. Members Online • Scardigne Motion Smoothing, Reprojection, and Oculus ATW/ASW are all methods of compensating for when your frame rate drops below the target. Came back and the frame rate was down from a constant 80 to 40. Question/Support I actually have 2 situations where I'm experiencing framerate drops and/or latency issues when playing BeatSaber with my Index. Nope the panel itself is 1440x1600 per eye. The SteamVR software Click on "video settings" on the dashbord or in SteamVR settings. I don't find that the Index requires high super sampling. If you're familiar with tweaking EDIT: I wanted to add before I had an HTC Vive 1st gen, so much screendoor and only recently got the Valve Index, the FOV is so much better and I love the clarity compared to my old Vive. The dark green line drawn on the GPU graph indicates the number of vsync intervals before the frame was actually viewed. But the issue is. 0 at least, it looks Hey all. It's really going to depend a lot on the application. Valve Index is best HMD currently and 144fps feels astonishing when it works. The Valve Index display has a resolution of 1600 x 1440 per eye (same as Vive Pro or Samsung Odyssey), with a refresh rate of 120 hz and even an experimental 144 hz mode. While you have it “set” to 300% and 144Hz, Alyx runs its own internal render resolution that will continually scale down the quality to ensure smooth gameplay. PSVR 2 is only compatible with PS5. 4x the display resolution of the screens. Unplayable. This is my theory of this whole mess. r/Windows11. I have discovered, however, two ways to fix the problem: The problem only occurs in Direct Index can run at 80,90,120, and 144. Image quality is similar to that of Oculus Rift. The TRX chips aren't the fastest for gaming, favouring core count over frequency. I would not recommend you to limit yourself for one game and go for Index any way. In short, you must render a picture larger than the physical size of the screens to counter these affects. Question/Support I put back on my headset after not using it for a while (If that makes any difference) and its just been very very slow, Its like 1 fps at the highest. If you are happy with the performance of most VR applications but there's a particular application that performs below your expectations, i. HTC Vive Pro 2 This is how you fix You Valve Index dropping frames/StuttringIf you have any more questions dm me on discord at @DayTrip#7397 Valve’s Index headset made headlines when Valve revealed its specifications in April because it’s the first PC-connected VR solution with displays that support a refresh rate of 120 Hz and beyond. You can have one frame take a long time then the next one take no time and it'll manifest as stutter within your display but will still be the same "fps". valve index stuttering very hard when moving head . is there a Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. For some reason, the game fixates on staying at 60 fps/120 Hz with my Valve Index setup as shown with minimal frametime fluctuations for both CPU and GPU, compared to other refresh rates. You can run your index at 144hz, but with less than 72 (24-72), so the rest are just interpolated. Member; 109 Of course you can run the glasses at 120 Hz with a lower frame rate, but you will get judder when moving your head, which is a bit of a strain on the eyes. The headset itself, while capable, doesn’t do much to rise above the I just got a Valve Index yesterday, and this is my first foray into VR. The quest 2 is not too bad but if I were to rate them with an out of ten score it would go like this; Valve index 9/10 and the quest a 6/10. It makes it blue screen. Now, when the frame rate starts to skip, I restart my computer (or in some cases if it's really bad reinstall my drivers), at which point I get another 20-30 minutes of stutter-free gameplay until I repeat the process. Learn More. CPU: Ryzen 5 3600 6-core GPU: RX 570 The Valve Index is the next-generation VR headset we’ve been waiting for, but the Steam VR platform on which the headset depends is still capricious, and painfully hard to troubleshoot. This is just launching Steam VR with VR HOME disabled. Not all have frame rate issues, though. So I took my headset off and placed it on the floor. A lot of At $999 for the full headset, controllers, and base stations package, the Valve Index is an expensive PC-tethered VR system. Only difference is SteamVR only handles the resolution when the Vr compositor is the active window and on the index’s “desktop”. So just lowering the frame rate is a simple way to avoid reprojection by giving the GPU more time to render a frame. Oculus offers 1832 X1920 resolution per eye on the LCD panel, whereas the Valve Index has 1440X1600 ASW if a feature where if there is a fluctuating frame rate the headset halves it and tries to lock the half rate in on the belief that a lower but more stable frame rate is less nauseating that a fluctuating one, so it kicks in when the headset cant lock a solid frame rate. The frame rate for VR is already limited to the refresh rate of the headset. r Trying to use an RX6800 to run a Valve Index, and it's completely unstable, barely sustains fps of 80, drops down to 40FPS regularly, 1,000s of dropped frames, and GPU maxed at 99% won't even play the home screens or basic training games, tons of glitches and reprojections. Pc is beefy enough. There is also an eye-relief knob Unfortunately the Index seems to be less comfortable for glasses than the Quest (comes with glasses spacers) and HTC Vive. If you're running at 90 Hz and staying above that, none of them kick in. Is it worth buying a brand new Valve Index for 1000$? Pimax has better resolution on some models, but do they have better fov, framerate, controller support (steam input) and where i think the index really shines, audio. Go to "Per-Application specific" and select msfs. For an application making framerate, this should hold steady at 1. Members Online • ImmersedRobot. Doesn't matter what I'm doing in VR, it blue screens in Steam VR and while playing games like Half-Life Alyx. Hopefully, this issue can be fixed in the future updates. Does 144Hz I know that many will say that the RTX 3080 or 3090 is the best GPU to use, but with the inability to get your hands on one, is the Quadro RTX 5000 an option. I just got a Valve Index yesterday, and this is my first foray into VR. Any dips below target refresh rates cause stuttering. It makes huge difference regarding both quality and performance. In order to have smooth vision Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Thanks to LC displays with a full RGB matrix (there are three subpixels for each pixel – red, green, blue), the Unfortunately, it is just not possible with the current versions of the game/SteamVR/Nvidia driver. All Discussions Artwork Videos News Guides Reviews Valve Index Headset > General Discussions > Topic Details. Fortunately, this may be readily compensated for in software using the re-projection techniques we already depend on for maintaining a constant frame rate. 1. Check AMD forums and Reddit for people with your GPU and a well-functioning Valve index and see how their rig differs. Either way, it looks like an early PS3 game, somewhere visually between Gran Turismo 4 and Gran Turismo 5. I setup in game settings to Direct X 11,and most settings Off. Using fps VR to identify measurements. Valve has added a new feature to the beta build of SteamVR. The goal is to have a consistent frame time especially At $999 for the full headset, controllers, and base stations package, the Valve Index is an expensive PC-tethered VR system. true. It has blue screened every time playing in VR within 2 to 15 minutes. That isfor about 20-30 minutes, at which point the frame rate started to skip again. For the Valve Index you have the possibility to select different refresh rates in SteamVR and this is then also set as frame rate limit. View Other Options. With respect to aiming for 70-100 fps, index let's you select 70,80,90 or 120 hz, a 3060ti is very well suited to target 90fps in demanding games with low to moderate supersampling and will easily hit the highest target of 144fps in lightweight games. My current system is: 10850K 10-Core 3. Valve Index displays have a reduced illumination period of 0. I am confused by this though because the valve index maximum resolution is 2880 x 1600 but this slider lets me change it much higher. I have to say it but the HTC headsets just aren't it in terms of design and layout (in my opinion). My problem is pretty mych entirely in the title. The valve index, I will likely try this again, because I have better faith in it giving a decent So obviously the game looks absolutely amazing on the Index, but whenever I make close passes at aircraft, especially when there's more of them on screen, there is a noticeable drop in framerate and the game stutters until I extend away again. 0 Base Stations, AC Adapter, Valve Index Headset, 2 Controllers valve index steam vr resolution what is the native resolution? but these don't manifest as the sustained framerate drops you describe. If you are bored of PCVR with the Quest 2 then the Valve Index likely won't "fix" that, outside of but will work with any SteamVR headset. Need advanced help with Valve Index VR Stuttering! Solved: Came down to the system being plugged into a 4K display vs a 1080p display. It wasn't designed to 12 votes, 18 comments. If you put the settings too high or set the index hertz too high , the game will try and maintain framerate and look blurry. 2x16GB DDR5 - GPU: Nvidia RTX 4090 Though the Valve Index’s per-eye LCD screen resolution is lower than the Meta Quest 2, HP Reverb G2 and HTC Vive Pro 2, it does offer the highest refresh rate, which makes a huge difference in That will get you much worse results than just running manually at a lower frame rate setting. r/OculusQuest. It crams in just about every feature you'd expect from a high-end headset, including some truly transformative According to slide 20 from Alex Vlachos's "Advanced VR Rendering" talk at GDC 2015 valve can't directly get the time to the next vsync, which is necessary to schedule rendering just in time for the frame to be displayed. But this time, Valve has made it without the collaboration of HTC. It's particularly frustrating, because during my first run (Valve Index, RTX 2070, Ryzen 5 1600x) the game was silky smooth as butter with not a single frame dropped, and was just an absolutely perfect dreamlike high-framerate experience, even on high settings. Try the game at 90fps on low settings. It’s one of the most advanced headsets available currently, and, until the HP G2 arrives in late November 2020, is considered Fidelity First. Members Online. DCS is tough. Start new topic; Recommended Posts. Many films are still played at 30 Hz or 24 Hz (fps). Fuck I have a K95 RGB, the old 18 macro key one, and it sucks man the keyboard is great I love it but that software combined with the fact I think something is fried from static shock on my keyboard making it randomly lock up the USB controller, has me wanting to just swap it out for an entirely new board that isn't Corsair based. Valve's first own VR headset offers a resolution of 1,440 by 1,600 pixels per eye. Tonight when my son goes to bed I'll give it another go. Valve Index’s Room Scale space requirements are quite demanding, needing at least 2m x 1. And from what I've seen. Thus they guess based on the time provided by the DirectX API for the last vsync. Does anyone know how to fix this issue? < > Seems to be tied to framerate in SteamVR, if you change it from whatever you have set to something else you will get a consistent bluescreen. Featuring a custom double element design and canted in position, our lenses maximize field of view without sacrificing edge-to-edge Valve Index Headset Steam charts, Or your web browser tanking your framerate. ADMIN MOD ValveIndex FPS and latency issues with BeatSaber . The stutters only happen when I'm spinning around with the analog stick and sometimes while turning my head. Noone tested index + fullbody tracking with base stations 1. Cameras The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. You can finally throw shit at your friends in VR - So I'd like to get a few takes on the 120Hz vs 144Hz performance/quality difference based on a few things. So obviously the game looks absolutely amazing on the Index, but whenever I make close passes at aircraft, especially when there's more of them on screen, there is a noticeable drop in framerate and the game stutters until I extend away again. We use Nvidia’s FCAT VR tool to capture the real-time Framerate represents how fast objects update their appearances. Although the price of the Valve Index for end consumers is relatively high (approx. However, if you are planning to play different games - it is indeed worth it. Considering these numbers, it’s pretty obvious that the Valve Index also need a beefy gaming rig to work smoothly. Is there something I'm doing Here are 5 things to consider if you’re thinking about buying a Valve Index in 2020. At 144hz you have 6. HL:A looks way too good to be able to maintain 144fps 100% of time even on 10/20 Nvidia series. I've been into VR since the original Oculus, but still don't have a clue what an acceptable reprojection ratio is. FPS is extremely low (~45), I tried all possible refresh rates (80/90/120/144), it doesn't help. for information, I'm running my Valve Index on a PC with a i9-9900k and a RTX2080 Thanks a lot The author of this topic has marked a post as the answer to their question. MSFS Settings. Hi all, TL;DR - I found that frame drop and stutter in SteamVR on my Valve Index rig was caused by USB conflict with my webcam. is there a Valve Index Headset - [h1]Fidelity First. Displays. Valve Hummingbird BMR Headphone Build Writeup Phasmophobia VR: Low FPS and Ton of SteamVr stuttering. 3. So while 3-1/2 years old the Index complete experience including knuckles, audio, adjustability, etc, still makes it one the best options available - and still in high demand and sometimes short supply, so Valve hasn't needed to discount it (though I'd agree You'll also have potentially higher framerate on Index because of a higher refresh rate and no need for encoding like on Quest 2, and the per-finger tracking is neato (so is the grip squeeze force tracking but it's not used in many games). I have a stronger stomach now but I still wouldn't recommend that on current gen headsets. and framerate. usvj uhahu wasv imh qywplx vkktk yoi wzate calxo unyozpnr